NFT is unpreventable, and so is Rune Seeker

NFT is an important part of the world’s transition to the metaverse and AI.

Rune Seeker
11 min readSep 19, 2022
  1. The doctrine of Metaverse

If anyone claims to be able to describe what the metaverse looks like, they’re either lying to you or the metaverse they’re referring to isn’t actually a metaverse. In 1980, or even 1990, no one knew what the internet would look like in the next 30 years (i.e. today). Nowadays, no individual can talk about the metaverse as if they have a firm grasp on it. And if no one can tell you what the metaverse looks like, it’s natural to feel inconceivable. Because if you can imagine it, so can others, and there will be someone who can tell you about it. When no one can tell the story, no one can understand it. Let us normalize people hearing and talking about a metaverse that is extremely hazy, superficial, and lacking in clarity. Because it is. It is best to use your own imagination because, as previously stated, it is the dawn of everything.

Developers create metaverses similar to the internet based on current human needs that need addressing. They don’t know what the metaverse will look like because it’s something to be created, not something to be discovered. In this manner, the metaverse doesn’t exist before people know they’re going to build it on what kind of imagination and anticipation.

  • Some predict that the metaverse could satisfy humans with more technological interactions.

We’ve used smartphones, the internet, and social media to complete many of our daily tasks. But all of those jobs are encapsulated in looking at and touching a boring layer of glass. Because we were not evolved for this, humans are unhappy and unsatisfied. We become tired, exhausted, and stressed when we are constantly exposed to technology. The developers believe that the metaverse, with more interactions than just looking and touching such glass, will help people feel less miserable in a world where they are forced to spend hours staring at technology.

Of course, the metaverse cannot compare to the real world, but it is not intended to do so. Essentially, we should not envision a world in which technology replaces physical reality. We should imagine that at least one location where people can enter the metaverse to work, play games, and surf social media would be preferable to a world where everyone is glued to their phones, limited by screens of all sizes. There will be no technology to prevent two long-distance lovers from having to love each other any longer, but being able to inbox and video call each other every day would be preferable to sending a handwritten letter once a month, and it would be even better if they could date in the metaverse.

  • Some others believe the metaverse will help them improve their performance.

Remember the first time you learned to code, and write down the lines of code for the teacher to grade? People can be proud of the days when everything was difficult, but no one can deny that it was inefficient. The adage “learning on paper” applies not only to programmers, but also to highly important professions like surgeons, pilots, and policymakers. Today, however, technological advancements not only allow programmers to use sandboxes to see how their code is being generated in real time, but also allow surgeons and pilots to practice using virtual reality technology.

The Metaverse, which is based on VR and 3D technology, is expected to aid in education, business, politics, and a variety of other fields. It is more effective to learn geography and physics when students are allowed to visit the crater to see how it works and what happens when an elephant is thrown into it. It would also be preferable if online meetings became less stressful and more enjoyable for those stuck with meetings and work for the majority of their lives. Furthermore, the entertainment limit is expected to be raised. We love the beautiful graphics of AAA games or going to see blockbusters on the big screen just as much as we love 8-bit games or seeing black and white movies. In the past, we were happy with them because they were all we got. Bit by bit, your imagination tells you that you desire some other things that do not exist.

Don’t be too jealous of a world in which future generations will have better things and will no longer need to write codes on paper.

  • There’s another widespread belief that the virtual world should be more “realistic,” and the metaverse is one possibility in it.

Let us not be fooled by the misconception that the metaverse will be similar to what currently exists. It’s not virtual reality, it’s not open world games like Minecraft, and it’s not something Mark Zuckerberg or any other company is working on right now. They’re still in the experimental stage, and the metaverse hasn’t yet been created.

Though closely linked to VR technology, real-time 3D rendering, open world, etc. the metaverse should be understood in a philosophical perspective, rather than through the application of specific technologies.

In general, the virtual world is currently an insecure, boring, and unstable place. Its own potential is being limited. For example, it is made up of various databases, each of which is owned by a different person. This has two effects. First, your identity on Google will be distinct from your identity on Facebook; you will also use them as two distinct tools, rather than feeling as if you are walking through a virtual world in which everything is connected and you exist under a unique identity. Second, you, or the server owner, determines how data is stored, used, and how the UI/UX of your application functions.

As a result, when using the services of the tech empires, you are essentially severely limited in what you can do and see, as well as your interests and visions. When you see another Facebook account, you can only do what Facebook allows you to do: send emojis, leave comments, share posts, or text and call them. Similarly, when you play a MOBA game and cast a move in the middle of a battle, the effect appears and then quickly disappears. The map has no effect, and everyone’s happy with it. If we dig deep enough, we will discover that we haven’t left any mark on the internet. Even if you and no one else did everything, all data is virtual and decided by someone else. It’s not the same as walking a long distance on the ground and creating a trail, or cutting down a tree and sprouting a new sprout from the root. The virtual world of today is just too virtual. Billions of people have used and developed the Facebook database, but if Mark Zuckerberg decides to visit the server and reset everything to a year ago, everything within a year will be gone and reset to its original state.

To avoid such a scenario, the metaverse is expected to be a “world” of unity, not division. Instead of being centrally stored, data will be distributed. There will be no Meta’s metaverse, no Google Metaverse, or Microsoft Metaverse — all must operate on a single “reality”. Data will then reside with the user and be stored by all other users on the blockchain. As users begin to interact, the Metaverse will focus on traces, interactions, and its own changes. It gives users more freedom to build the world in the same way they would in real life. When you step onto a beach in the metaverse, it is expected that you will leave a footprint that will be seen by those around you and will vanish if the waves hit the shore. No one else can delete it by tampering with the data. People can feel more secure and confident in creating things in the virtual world, and this confidence, in turn, brings that virtuality to life and makes it richer.

You can create a statue in the metaverse, place it in a glass case in a fortified house, and rest assured that no one can “hack” it, erase the data, and make it vanish. They will only be able to do this in the same way they do it in the real world, which is more difficult and risky while easily preventable. Consider commitments, assets, currency, or other resources. Essentially, the metaverse is meant to help people realize that human effort is a valuable asset that should not be stored, managed, or owned by anyone. What is yours should remain yours, whether in the real world or on the internet. If you believe the virtual world is and should be virtual, you are voluntarily giving away your time, resources, intelligence, and labor to data owners. You volunteer and do not expect to own or receive anything in return for those assets. Is it possible that the concepts of “real world” and “virtual world” are being used to make you forget what you actually own?

In short, in the face of an unstoppable trend in which technology is becoming more pervasive and deeper into our lives, the metaverse is being developed to make us feel more fulfilled, safer and better.

To accomplish this, the metaverse relies mostly on NFT technology.

2. Artificial intelligence and Deepfake raise concerns about legitimacy

Machines have predicted many aspects of human life in the twenty-first century. On one end, the entire aviation industry’s flight schedules are designed, predicted, and maintained by machines. Modern urban planning is based mainly on algorithmic operational models. Business plans of large companies and corporations are inextricably linked to data collected and processed by specialized artificial intelligence models. On the other, algorithms are optimizing user behaviors on social networks. Simply put, the path you take, the flight that takes you to your destination, or the next short on your TikTok feed all are determined by technology. The first page of Google results after typing “metaverse” are also entirely determined by AI. Still, people choose to believe in technology over people in an age when data is cheap and plentiful.

Ours is no longer a “real” world. This trend is irreversible.

While AI has interfered with real-world capital in some way, the virtual world has been seriously affected. Because of the internet’s instability and the unprecedented power of AI, cyberspace is becoming an extremely dangerous place. How can you tell what is real and what is fake on the internet if all files look the same, look like the real thing, are indistinguishable with the naked eye, and require specialized techniques to distinguish?

NFT can be of assistance. No matter how powerful AIs become, they will never be able to pass as NFTs. The core of NFT is that it does not attempt to interfere with the structure or appearance of information, but instead directly writes information to the blockchain to preserve it, making it impossible to be overwritten, edited, or modified.

In the future, you will be able to use your data to mint NFTs directly, identifying them as genuine and archetypal. Of course, other fake information can also become NFTs, but the rest of the world can easily identify your NFT based on the information attached to it, even if all NFTs appear the same to the naked eye.

Thus, NFT can become a type of asset that can be stored almost indefinitely using blockchain and the internet, making the virtual world more secure. In an age when deepfakes are everywhere, humanity can still make use of this technology to trace what’s real.

3. Rune Seeker is the most NFT-supported card game to date

Recognizing the importance of assisting players in storing all assets, whether digital or physical assets, in-game items, or blog posts… all items within Rune Seeker can be minted as NFTs, ensuring that players are prepared and protected for the future. Rune Seeker players can be confident that all important data pertaining to their memories, possessions, and game are meticulously preserved. The game uses technology to reserve almost all rights — similar to the Yu-Gi-Oh! cards you kept in the closet rather than the games that had been discontinued by the publisher.

NFT is applied to four primary types of items:

  • Runes — Adventitious, Unique, and Rare

Each rune consists of two rune shards of the Creation and Absorption types. Each rune’s value is determined by the community and market when the game is into operation.

  • Unit — Selling “raised” NFTs

Units get strengthened and acquire unique characteristics in accordance with player investment — they will have to spend resources on evolving and powering up Units. When minting NFTs, these indicators will be reserved.

  • Building — Essential and flamboyant

The building system decides the required time and production efficiency for upgrading, evolution, and crafting. The game’s hierarchy of rarity and value is developed based on building efficiency. For this reason, the building system is geared toward producing NFTs with high value and good liquidity.

  • Hero Skin — Adventitious, distinctive, and individualized

A Hero skin production pool is created from 12 full skin sets, each with six components. Skins created by three or more pieces from the same set get a small boost in secondary stats. The odds of getting a complete set of Hero Skin is roughly 12/3,000,000.

All Hero skins will be updated in a public database so that players can see which sets have been opened and who owns them, as well as which ones have yet to appear. Players can choose each skin, find out who owns it, and contact them to buy it back if they want. This ensures that the community always envisions and understands the rarity, true value, and transparency of this particular NFT.

Due to the fact that all Hero skins are NFT, their transaction history and prices are also attached to and publicly visible on the blockchain.

Let alone collectible and exchange values, all of these NFTs have use value within the Rune Seeker ecosystem, and are perpetually reserved in the future. The development team is trying their best to optimize card compatibility with the metaverse when this technology becomes widely available.

With Rune Seeker’s NFTs, you will own the first full-fledged NFT sets in this pre-metaverse world.

Begin your journey with Rune Seeker at our official website.

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